The Two-way Channel as a Computer Game

In his 1961 paper on two-way channels (TWC'S) Shannon derived single-letter inner- and outer bounds to the capacity region. The first part of this paper is a survey of earlier results on TWC'S in general and the binary multiplying channel (BMC) in particular. The second part is devoted to...

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Bibliographic Details
Published inProceedings. IEEE International Symposium on Information Theory p. 300
Main Authors Bloemen, A.H.A., Meeuwissen, H.B., Schalkwijk, J.P.M.
Format Conference Proceeding
LanguageEnglish
Published IEEE 1993
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Summary:In his 1961 paper on two-way channels (TWC'S) Shannon derived single-letter inner- and outer bounds to the capacity region. The first part of this paper is a survey of earlier results on TWC'S in general and the binary multiplying channel (BMC) in particular. The second part is devoted to a new approach to the problem of determining the capacity region of the BMC. Based on Schalkwijk's 1982 idea to represent symmetric, R1 = R2 = R, coding strategies for deterministic two-way channels as progressive subdivisions of an M x M square, we developed a computer game AXE as a development environment for new coding strategies. Playing AXE is simple and requires no background in information theory.
ISBN:9780780308787
0780308786
DOI:10.1109/ISIT.1993.748614