Conditions for Altruistic Perversity in Two-Strategy Population Games

Self-interested behavior from individuals can col-lectively lead to poor societal outcomes. These outcomes can seemingly be improved through the actions of altruistic agents, which benefit other agents in the system. However, it is known in specific contexts that altruistic agents can actually induc...

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Bibliographic Details
Published in2024 American Control Conference (ACC) pp. 3915 - 3920
Main Authors Hill, Colton, Brown, Philip N., Paarporn, Keith
Format Conference Proceeding
LanguageEnglish
Published AACC 10.07.2024
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Summary:Self-interested behavior from individuals can col-lectively lead to poor societal outcomes. These outcomes can seemingly be improved through the actions of altruistic agents, which benefit other agents in the system. However, it is known in specific contexts that altruistic agents can actually induce worse outcomes compared to a fully selfish population - a phenomenon we term altruistic perversity. This paper provides a holistic investigation into the necessary conditions that give rise to altruistic perversity. In particular, we study the class of two-strategy population games where one sub-population is altruistic and the other is selfish. We find that a population game can admit altruistic perversity only if the associated social welfare function is convex and the altruistic population is sufficiently large. Our results are a first step in establishing a connection between properties of nominal agent interactions and the potential impacts from altruistic behaviors.
ISSN:2378-5861
DOI:10.23919/ACC60939.2024.10644683