Headphone-Based Reproduction of 3D Auditory Scenes Captured by Spherical/Hemispherical Microphone Arrays
We propose a method to reproduce 3D auditory scenes captured by spherical microphone arrays over headphones. This algorithm employs expansions of the captured sound and the head related transfer function over the sphere and uses the orthonormality of the spherical harmonics. Using a spherical microp...
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Published in | 2006 IEEE International Conference on Acoustics Speech and Signal Processing Proceedings Vol. 5; p. V |
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Main Authors | , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
2006
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Subjects | |
Online Access | Get full text |
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Summary: | We propose a method to reproduce 3D auditory scenes captured by spherical microphone arrays over headphones. This algorithm employs expansions of the captured sound and the head related transfer function over the sphere and uses the orthonormality of the spherical harmonics. Using a spherical microphone array, we first record the 3D auditory scene, then the recordings are spatially filtered and reproduced through headphones in the orthogonal beam-space of the head related transfer functions (HRTFs). We use the KEMAR HRTF measurements to verify our algorithm |
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ISBN: | 9781424404698 142440469X |
ISSN: | 1520-6149 2379-190X |
DOI: | 10.1109/ICASSP.2006.1661281 |