Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer Trainings
The use of VR in training groups for wind turbine engineers can cause didactic and practical problems. Integrating the whole group into the lesson and retaining attention and motivation while only one or two trainees wear a VR head mounted display (HMD) can be challenging for the trainer. Whereas VR...
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Published in | 2021 7th International Conference of the Immersive Learning Research Network (iLRN) pp. 1 - 5 |
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Main Authors | , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
Immersive Learning Research Network
17.05.2021
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Subjects | |
Online Access | Get full text |
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Summary: | The use of VR in training groups for wind turbine engineers can cause didactic and practical problems. Integrating the whole group into the lesson and retaining attention and motivation while only one or two trainees wear a VR head mounted display (HMD) can be challenging for the trainer. Whereas VR HMDs isolate the users, engineering on wind turbines is a group effort. The problem is exacerbated when trainees need to use remote access to participate in the lesson, as can be the case under pandemic restrictions. We propose to use methods from asymmetrical game design and constructivist didactics to integrate participants without VR headsets into VR trainings for engineers. |
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DOI: | 10.23919/iLRN52045.2021.9459385 |