Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces

In this paper we describe an experiment whose goal is to investigate the role of physics-based auditory and haptic feedback provided at feet level to enhance realism in a virtual environment. To achieve this goal, we designed a multimodal virtual environment where subjects could walk on a platform o...

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Bibliographic Details
Published in2012 IEEE Virtual Reality Workshops (VRW) pp. 73 - 74
Main Authors Nordahl, R., Serafin, S., Nilsson, N. C., Turchet, L.
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2012
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Summary:In this paper we describe an experiment whose goal is to investigate the role of physics-based auditory and haptic feedback provided at feet level to enhance realism in a virtual environment. To achieve this goal, we designed a multimodal virtual environment where subjects could walk on a platform overlooking a canyon. Subjects were asked to visit the environment wearing an head-mounted display and a custom made pair of sandals enhanced with sensors and actuators. A 12-channels surround sound system delivered a soundscape which was consistent with the visual environment. Passive haptics was provided by having a physical wooden platform present in the laboratory. Subjects reported of having a more realistic experience while auditory and haptic feedback are present. However, measured physiological data and post-experimental presence questionnaire do not show significant differences when audio-haptic feedback is provided.
ISBN:9781467312479
1467312479
ISSN:1087-8270
DOI:10.1109/VR.2012.6180888