Body dominance during virtual tennis game: preliminary results
The movement recovery and the independence in the activities of daily living in a short period of time are among the aims of the physical therapy. For this the video games are being used in the physiotherapy clinics to increase the body balance, and the strength and tonus of the muscle. Seventy perc...
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Published in | 2014 IEEE 3nd International Conference on Serious Games and Applications for Health (SeGAH) pp. 1 - 5 |
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Main Authors | , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.05.2014
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Subjects | |
Online Access | Get full text |
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Summary: | The movement recovery and the independence in the activities of daily living in a short period of time are among the aims of the physical therapy. For this the video games are being used in the physiotherapy clinics to increase the body balance, and the strength and tonus of the muscle. Seventy percentage of the patients in treatment have some orthopedic problem or neurological condition. In this work we analyzed eleven healthy individuals, wearing waistcoat with accelerometers, sandals with pressure sensors, and electromyography on the calves, for monitoring the body swing, and electrical signal from legs, playing a Nintendo's tennis game. The results showed that the functional differences between right-hander and left-hander during playing video game are useful for physical therapy. |
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DOI: | 10.1109/SeGAH.2014.7067108 |