Work in progress: Analysis of the relationship between teaching contents and motivation in programming education

In this research the motivational levels of the students in a social welfare department while learning computer programming were analyzed relative to the contents that were taught in each lesson. The introductory programming course was game-based, and Java language was used with Eclipse as the Integ...

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Bibliographic Details
Published in2012 Frontiers in Education Conference Proceedings pp. 1 - 2
Main Authors Tsukamoto, H., Takemura, Y., Nagumo, H., Nitta, N.
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.10.2012
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Summary:In this research the motivational levels of the students in a social welfare department while learning computer programming were analyzed relative to the contents that were taught in each lesson. The introductory programming course was game-based, and Java language was used with Eclipse as the Integrated Development Environment (IDE). The lessons were designed in such a way that as the students finished more and more assignments they were nearing completion of the Tetris game. The motivation levels were measured using a questionnaire based on the ARCS motivation model, which has four factors: Attention, Relevance, Confidence, and Satisfaction. As a result, it was found that the motivation of the students changes according to the lesson content.
ISBN:146731353X
9781467313537
ISSN:0190-5848
2377-634X
DOI:10.1109/FIE.2012.6462408