Work in progress: Analysis of the relationship between teaching contents and motivation in programming education
In this research the motivational levels of the students in a social welfare department while learning computer programming were analyzed relative to the contents that were taught in each lesson. The introductory programming course was game-based, and Java language was used with Eclipse as the Integ...
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Published in | 2012 Frontiers in Education Conference Proceedings pp. 1 - 2 |
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Main Authors | , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.10.2012
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Subjects | |
Online Access | Get full text |
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Summary: | In this research the motivational levels of the students in a social welfare department while learning computer programming were analyzed relative to the contents that were taught in each lesson. The introductory programming course was game-based, and Java language was used with Eclipse as the Integrated Development Environment (IDE). The lessons were designed in such a way that as the students finished more and more assignments they were nearing completion of the Tetris game. The motivation levels were measured using a questionnaire based on the ARCS motivation model, which has four factors: Attention, Relevance, Confidence, and Satisfaction. As a result, it was found that the motivation of the students changes according to the lesson content. |
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ISBN: | 146731353X 9781467313537 |
ISSN: | 0190-5848 2377-634X |
DOI: | 10.1109/FIE.2012.6462408 |