High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration

In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with f...

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Bibliographic Details
Published inXVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05) pp. 273 - 280
Main Authors Espinha, R., Celes, W.
Format Conference Proceeding
LanguageEnglish
Published IEEE 2005
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Summary:In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with full pre-integration approaches (up to 2M tet/sec). This algorithm allows the interactive modification of the transfer function and results in high-quality images, since no artifact due to under-sampling the full numerical pre-integration exists. We also compare our approach with implementations of cell-projection algorithm and demonstrate that ray-casting can perform better than cell projection, because it eliminates the high costs involved in ordering and transferring data.
ISBN:9780769523897
0769523897
ISSN:1530-1834
2377-5416
DOI:10.1109/SIBGRAPI.2005.29