High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with f...
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Published in | XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05) pp. 273 - 280 |
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Main Authors | , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
2005
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Subjects | |
Online Access | Get full text |
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Summary: | In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with full pre-integration approaches (up to 2M tet/sec). This algorithm allows the interactive modification of the transfer function and results in high-quality images, since no artifact due to under-sampling the full numerical pre-integration exists. We also compare our approach with implementations of cell-projection algorithm and demonstrate that ray-casting can perform better than cell projection, because it eliminates the high costs involved in ordering and transferring data. |
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ISBN: | 9780769523897 0769523897 |
ISSN: | 1530-1834 2377-5416 |
DOI: | 10.1109/SIBGRAPI.2005.29 |