Using projection AR to add design studio pedagogy to a CS classroom
The goal of this project is to use projection augmented reality to add design studio learning models to a classroom for an introductory Media Computation computer science class. Students do classwork using an enhanced version of Pythy, a web IDE for Python and Jython, that captures students' wo...
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Published in | Proceedings of the Workshop on Future Trends of Distributed Computing Systems pp. 227 - 228 |
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Main Authors | , , , , , |
Format | Conference Proceeding |
Language | English |
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IEEE
01.03.2016
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Abstract | The goal of this project is to use projection augmented reality to add design studio learning models to a classroom for an introductory Media Computation computer science class. Students do classwork using an enhanced version of Pythy, a web IDE for Python and Jython, that captures students' work and displays it around the room. We leverage the Microsoft RoomAlive Toolkit to construct a room-scale augmented reality using pairs of projectors and depth cameras. The system "pins" students' work to the walls, where teachers and students can see and discuss the work. We hope that by seeing each other's work, the system will foster collaboration and support the creation of STEM learning experiences that encourage creativity, innovation, and help build strong peer learning environments. |
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AbstractList | The goal of this project is to use projection augmented reality to add design studio learning models to a classroom for an introductory Media Computation computer science class. Students do classwork using an enhanced version of Pythy, a web IDE for Python and Jython, that captures students' work and displays it around the room. We leverage the Microsoft RoomAlive Toolkit to construct a room-scale augmented reality using pairs of projectors and depth cameras. The system "pins" students' work to the walls, where teachers and students can see and discuss the work. We hope that by seeing each other's work, the system will foster collaboration and support the creation of STEM learning experiences that encourage creativity, innovation, and help build strong peer learning environments. |
Author | Solomon, Amber Guzdial, Mark Jones, Ryan Disalvo, Elizabeth MacIntyre, Blair Dingtian Zhang |
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Snippet | The goal of this project is to use projection augmented reality to add design studio learning models to a classroom for an introductory Media Computation... |
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Title | Using projection AR to add design studio pedagogy to a CS classroom |
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