Using projection AR to add design studio pedagogy to a CS classroom

The goal of this project is to use projection augmented reality to add design studio learning models to a classroom for an introductory Media Computation computer science class. Students do classwork using an enhanced version of Pythy, a web IDE for Python and Jython, that captures students' wo...

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Published inProceedings of the Workshop on Future Trends of Distributed Computing Systems pp. 227 - 228
Main Authors MacIntyre, Blair, Dingtian Zhang, Jones, Ryan, Solomon, Amber, Disalvo, Elizabeth, Guzdial, Mark
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2016
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Abstract The goal of this project is to use projection augmented reality to add design studio learning models to a classroom for an introductory Media Computation computer science class. Students do classwork using an enhanced version of Pythy, a web IDE for Python and Jython, that captures students' work and displays it around the room. We leverage the Microsoft RoomAlive Toolkit to construct a room-scale augmented reality using pairs of projectors and depth cameras. The system "pins" students' work to the walls, where teachers and students can see and discuss the work. We hope that by seeing each other's work, the system will foster collaboration and support the creation of STEM learning experiences that encourage creativity, innovation, and help build strong peer learning environments.
AbstractList The goal of this project is to use projection augmented reality to add design studio learning models to a classroom for an introductory Media Computation computer science class. Students do classwork using an enhanced version of Pythy, a web IDE for Python and Jython, that captures students' work and displays it around the room. We leverage the Microsoft RoomAlive Toolkit to construct a room-scale augmented reality using pairs of projectors and depth cameras. The system "pins" students' work to the walls, where teachers and students can see and discuss the work. We hope that by seeing each other's work, the system will foster collaboration and support the creation of STEM learning experiences that encourage creativity, innovation, and help build strong peer learning environments.
Author Solomon, Amber
Guzdial, Mark
Jones, Ryan
Disalvo, Elizabeth
MacIntyre, Blair
Dingtian Zhang
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  organization: Sch. of Interactive Comput., Georgia Inst. of Technol., Atlanta, GA, USA
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Snippet The goal of this project is to use projection augmented reality to add design studio learning models to a classroom for an introductory Media Computation...
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SubjectTerms Augmented reality
Collaboration
Creativity
Education technology
Media
projector-camera system
Servers
spatial augmented reality
Three-dimensional displays
Title Using projection AR to add design studio pedagogy to a CS classroom
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