Using projection AR to add design studio pedagogy to a CS classroom

The goal of this project is to use projection augmented reality to add design studio learning models to a classroom for an introductory Media Computation computer science class. Students do classwork using an enhanced version of Pythy, a web IDE for Python and Jython, that captures students' wo...

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Bibliographic Details
Published inProceedings of the Workshop on Future Trends of Distributed Computing Systems pp. 227 - 228
Main Authors MacIntyre, Blair, Dingtian Zhang, Jones, Ryan, Solomon, Amber, Disalvo, Elizabeth, Guzdial, Mark
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2016
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Summary:The goal of this project is to use projection augmented reality to add design studio learning models to a classroom for an introductory Media Computation computer science class. Students do classwork using an enhanced version of Pythy, a web IDE for Python and Jython, that captures students' work and displays it around the room. We leverage the Microsoft RoomAlive Toolkit to construct a room-scale augmented reality using pairs of projectors and depth cameras. The system "pins" students' work to the walls, where teachers and students can see and discuss the work. We hope that by seeing each other's work, the system will foster collaboration and support the creation of STEM learning experiences that encourage creativity, innovation, and help build strong peer learning environments.
ISSN:2375-5334
DOI:10.1109/VR.2016.7504736