Safe Pathfinding Using Abstract Hierarchical Graph and Influence Map
Pathfinding is widely used in virtual environments, such as computer games. Most pathfinding types involve shortest pathfinding, which explores the fastest path, but tactical paths can also be searched for using various properties. This paper provides a method for finding safe paths that maintain a...
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Published in | 2015 IEEE 27th International Conference on Tools with Artificial Intelligence (ICTAI) pp. 860 - 865 |
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Main Authors | , , , |
Format | Conference Proceeding Journal Article |
Language | English |
Published |
IEEE
01.11.2015
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Subjects | |
Online Access | Get full text |
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Summary: | Pathfinding is widely used in virtual environments, such as computer games. Most pathfinding types involve shortest pathfinding, which explores the fastest path, but tactical paths can also be searched for using various properties. This paper provides a method for finding safe paths that maintain a balance between path length and risks from hostile elements, as well as a method to reduce computation time using a hierarchical search strategy to enhance operational efficiency. Safe pathfinding uses the A* algorithm, referring to the influence map, which addresses the degree of risk in the terrain. The searched path represents its attributes regarding total length and cumulative risk. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Conference-1 ObjectType-Feature-3 content type line 23 SourceType-Conference Papers & Proceedings-2 |
ISSN: | 1082-3409 2375-0197 |
DOI: | 10.1109/ICTAI.2015.125 |