A simplified inverse kinematic approach for embodied VR applications

In this paper, we compare a full body marker set with a reduced rigid body marker set supported by inverse kinematics. We measured system latency, illusion of virtual body ownership, and task load in an applied scenario for inducing acrophobia. While not showing a significant change in body ownershi...

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Bibliographic Details
Published inProceedings of the Workshop on Future Trends of Distributed Computing Systems pp. 275 - 276
Main Authors Roth, Daniel, Lugrin, Jean-Luc, Buser, Julia, Bente, Gary, Fuhrmann, Arnulph, Latoschik, Marc Erich
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2016
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ISSN2375-5334
DOI10.1109/VR.2016.7504760

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Summary:In this paper, we compare a full body marker set with a reduced rigid body marker set supported by inverse kinematics. We measured system latency, illusion of virtual body ownership, and task load in an applied scenario for inducing acrophobia. While not showing a significant change in body ownership or task performance, results do show that latency and task load are reduced when using the rigid body inverse kinematics solution. The approach therefore has the potential to improve virtual reality experiences.
ISSN:2375-5334
DOI:10.1109/VR.2016.7504760