Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map
Standard selection techniques such as ray casting fail when virtual objects are partially or fully occluded. In this paper, we present two novel approaches that combine cone-casting, world-in-miniature, and grasping metaphors to disocclude objects in the representation local to the user. Through a w...
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Published in | Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) pp. 460 - 470 |
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Main Authors | , , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.03.2023
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Subjects | |
Online Access | Get full text |
ISSN | 2642-5254 |
DOI | 10.1109/VR55154.2023.00061 |
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Abstract | Standard selection techniques such as ray casting fail when virtual objects are partially or fully occluded. In this paper, we present two novel approaches that combine cone-casting, world-in-miniature, and grasping metaphors to disocclude objects in the representation local to the user. Through a within-subject study where we compared 4 selection techniques across 3 levels of object occlusion, we found that our techniques outperformed an alternative one that also focuses on maintaining the spatial relationships between objects. We discuss application scenarios and future research directions for these types of selection techniques. |
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AbstractList | Standard selection techniques such as ray casting fail when virtual objects are partially or fully occluded. In this paper, we present two novel approaches that combine cone-casting, world-in-miniature, and grasping metaphors to disocclude objects in the representation local to the user. Through a within-subject study where we compared 4 selection techniques across 3 levels of object occlusion, we found that our techniques outperformed an alternative one that also focuses on maintaining the spatial relationships between objects. We discuss application scenarios and future research directions for these types of selection techniques. |
Author | Leber, Paige Hmaiti, Yahya Belga, Jacob Maslych, Mykola LaViola, Joseph J. Ghamandi, Ryan Kattoju, Ravi Kiran |
Author_xml | – sequence: 1 givenname: Mykola surname: Maslych fullname: Maslych, Mykola email: maslychm@knights.ucf.edu organization: University of Central Florida,ISUE Lab,Orlando,FL,USA,32816 – sequence: 2 givenname: Yahya surname: Hmaiti fullname: Hmaiti, Yahya email: yohanhmaiti@knights.ucf.edu organization: University of Central Florida,ISUE Lab,Orlando,FL,USA,32816 – sequence: 3 givenname: Ryan surname: Ghamandi fullname: Ghamandi, Ryan email: ryanghamandi1@knights.ucf.edu organization: University of Central Florida,ISUE Lab,Orlando,FL,USA,32816 – sequence: 4 givenname: Paige surname: Leber fullname: Leber, Paige email: pleber2021@knights.ucf.edu organization: University of Central Florida,ISUE Lab,Orlando,FL,USA,32816 – sequence: 5 givenname: Ravi Kiran surname: Kattoju fullname: Kattoju, Ravi Kiran email: Kattoju.ravikiran@knights.ucf.edu organization: University of Central Florida,ISUE Lab,Orlando,FL,USA,32816 – sequence: 6 givenname: Jacob surname: Belga fullname: Belga, Jacob email: jbelga1128@Knights.ucf.edu organization: University of Central Florida,ISUE Lab,Orlando,FL,USA,32816 – sequence: 7 givenname: Joseph J. surname: LaViola fullname: LaViola, Joseph J. email: jjl@cs.ucf.edu organization: University of Central Florida,ISUE Lab,Orlando,FL,USA,32816 |
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Snippet | Standard selection techniques such as ray casting fail when virtual objects are partially or fully occluded. In this paper, we present two novel approaches... |
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SubjectTerms | Casting Grasping head mounted displays Maintenance engineering mini map object selection occlusion Three-dimensional displays User interfaces user studies Virtual reality Visualization |
Title | Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map |
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