Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map

Standard selection techniques such as ray casting fail when virtual objects are partially or fully occluded. In this paper, we present two novel approaches that combine cone-casting, world-in-miniature, and grasping metaphors to disocclude objects in the representation local to the user. Through a w...

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Bibliographic Details
Published inProceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) pp. 460 - 470
Main Authors Maslych, Mykola, Hmaiti, Yahya, Ghamandi, Ryan, Leber, Paige, Kattoju, Ravi Kiran, Belga, Jacob, LaViola, Joseph J.
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2023
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ISSN2642-5254
DOI10.1109/VR55154.2023.00061

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Summary:Standard selection techniques such as ray casting fail when virtual objects are partially or fully occluded. In this paper, we present two novel approaches that combine cone-casting, world-in-miniature, and grasping metaphors to disocclude objects in the representation local to the user. Through a within-subject study where we compared 4 selection techniques across 3 levels of object occlusion, we found that our techniques outperformed an alternative one that also focuses on maintaining the spatial relationships between objects. We discuss application scenarios and future research directions for these types of selection techniques.
ISSN:2642-5254
DOI:10.1109/VR55154.2023.00061