Color calibration in virtual reality for Unity and Unreal

This work measures the relationship between RGB intensities and the reflected color for each color channel of the HTC Vive Pro Eye virtual reality (VR) headset. The study additionally measured the display spectra of the device and characterized how Unity and Unreal 3D rendering software influences c...

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Bibliographic Details
Published in2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) pp. 733 - 734
Main Authors Diaz-Barrancas, Francisco, Gil-Rodriguez, Raquel, Aizenman, Avi, Bayer, Florian, Gegenfurtner, Karl
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2023
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Summary:This work measures the relationship between RGB intensities and the reflected color for each color channel of the HTC Vive Pro Eye virtual reality (VR) headset. The study additionally measured the display spectra of the device and characterized how Unity and Unreal 3D rendering software influences chromatic behavior. The results were compared to measurements taken without rendering software to quantify the pure characteristics of display primaries. A methodology was proposed to carry out a color calibration customized to the type of material or graphics engine used for more accurate and realistic color representation in VR.
DOI:10.1109/VRW58643.2023.00209