Bringing Instant Neural Graphics Primitives to Immersive Virtual Reality

Neural radiance field (NeRF), in particular, its extension by instant neural graphics primitives is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual scenes. Despite its enormous potential for virtual reality (VR) applications, there i...

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Published in2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) pp. 739 - 740
Main Authors Li, Ke, Rolff, Tim, Schmidt, Susanne, Bacher, Reinhard, Frintrop, Simone, Leemans, Wim, Steinicke, Frank
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2023
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Summary:Neural radiance field (NeRF), in particular, its extension by instant neural graphics primitives is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual scenes. Despite its enormous potential for virtual reality (VR) applications, there is currently little robust integration of NeRF into typical VR systems available for research and benchmarking in the VR community. In this poster paper, we present an extension to instant neural graphics primitives and bring stereoscopic, high-resolution, low-latency, 6-DoF NeRF rendering to the Unity game engine for immersive VR applications. 1 1 Link to the repository: https://github.com/uhhhci/immersive-ngp
DOI:10.1109/VRW58643.2023.00212