VERITAS: Mind-Mapping in Virtual Reality

Inquiry based learning is a modern and innovative learning strategy that aims to stimulate students' interest in a topic and target Bloom's higher order cognitive process. Reflective tasks, such as mind mapping, support inquiry-based learning. Virtual Reality (VR) presents novel opportunit...

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Bibliographic Details
Published in2021 7th International Conference of the Immersive Learning Research Network (iLRN) pp. 1 - 8
Main Authors Sims, Robert, Karnik, Abhijit
Format Conference Proceeding
LanguageEnglish
Published Immersive Learning Research Network 17.05.2021
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Summary:Inquiry based learning is a modern and innovative learning strategy that aims to stimulate students' interest in a topic and target Bloom's higher order cognitive process. Reflective tasks, such as mind mapping, support inquiry-based learning. Virtual Reality (VR) presents novel opportunities to help scaffold reflective tasks in inquiry-based learning by supporting use of the 3D space which is not available via existing 2D mind mapping applications. In this paper we present VERITAS, a VR application for mind-mapping based reflective tasks operating on the low-cost Oculus Go device. We discuss the interaction design for the mind-mapping task and evaluate the system from a usability perspective. Our results show that novice participants are able to learn how to use the interactions quickly and utilize them effectively to build mind-maps in 3D. VERITAS establishes the usability of VR and essential interactions to successfully perform abstract and complex reflective tasks like mind-mapping.
DOI:10.23919/iLRN52045.2021.9459348