Direct shape reconstruction of 3-D object from monocular shading image

The method described in this paper for reconstructing the shape of Lambertain surfaces from the shading information inherent in a monocular image can deal with a surface whose image (a smooth and non-self-occluding one) is produced by orthographic projection with a parallel light source from a known...

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Published inProceedings / TENCON '93, 1993 IEEE Region 10 Conference on "Computer, Communication, Control, and Power Engineering", October 19-21, 1993, Beijing, Beijing International Convention Center, Beijing Continental Grand Hotel Vol. 2; pp. 952 - 955 vol.2
Main Authors Yanping, Deng, Jiegu, Li, Ji, Lin Sheng
Format Conference Proceeding Journal Article
LanguageEnglish
Published IEEE 1993
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Summary:The method described in this paper for reconstructing the shape of Lambertain surfaces from the shading information inherent in a monocular image can deal with a surface whose image (a smooth and non-self-occluding one) is produced by orthographic projection with a parallel light source from a known direction. By dividing the image area into serial triangles, the intensity function I(x,y) on each triangle can be linearized. With the help of a support function and a transformation, it is proved that each triangle represents a cylinder in new X-Y coordinates with (s,t) as its surface gradient components. So, the ill-posed image brightness constraint equation in Cartesian coordinates can be solved in X-Y coordinates with only one variable (either s or t). It is necessary to find out, firstly, the pixel which has the maximal intensity, and then assign its depth leads for the direct recovery of the shape at each point, without the necessity of integration.< >
Bibliography:ObjectType-Article-2
SourceType-Scholarly Journals-1
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ISBN:0780312333
9780780312333
DOI:10.1109/TENCON.1993.320171