Experiences in Developing and Testing BBC Micro: bit Games in a K-12 Coding Club during the COVID-19 Pandemic
The COVID-19 pandemic has changed the traditional teaching and learning process, moving students' educational hands-on activities carried out in the classroom to home activities that include the use of online tools. Here we describe an after-class online coding club conducted for a month, where...
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Published in | 2021 IEEE/ACIS 20th International Fall Conference on Computer and Information Science (ICIS Fall) pp. 161 - 164 |
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Main Authors | , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
13.10.2021
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Subjects | |
Online Access | Get full text |
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Summary: | The COVID-19 pandemic has changed the traditional teaching and learning process, moving students' educational hands-on activities carried out in the classroom to home activities that include the use of online tools. Here we describe an after-class online coding club conducted for a month, where elementary (primary) school students programmed and tested games running on the BBC Micro: bit microcontroller board. By developing gaming mini-projects, the students learned computing topics such as logic, sensors, random number generation, game development and programming, and how small physical computing mini-projects were conducted. In this paper, we describe how students and an instructor developed and tested games made for the Micro: bit, running an online simulator and physically using the Micro: bit at home. The paper shows lessons learned on developing games with the BBC Micro: bit in the coding club, and challenges that students encountered in the game development with the BBC Micro: bit. Future work includes multisensory educational gaming projects with the BBC Micro: bit. |
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DOI: | 10.1109/ICISFall51598.2021.9627364 |