QoE-Driven and Tile-Based Adaptive Streaming for Point Clouds
Application of point clouds is in critical demand, which, however, are composed of large amounts of data and difficult to stream in bandwidth-constrained networks. To address this, we propose a QoE-driven and tile-based adaptive streaming approach for point clouds, to reduce transmission redundancy...
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Published in | Proceedings of the ... IEEE International Conference on Acoustics, Speech and Signal Processing (1998) pp. 1930 - 1934 |
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Main Authors | , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
06.06.2021
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Subjects | |
Online Access | Get full text |
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Summary: | Application of point clouds is in critical demand, which, however, are composed of large amounts of data and difficult to stream in bandwidth-constrained networks. To address this, we propose a QoE-driven and tile-based adaptive streaming approach for point clouds, to reduce transmission redundancy and maximize user's QoE. Specifically, by utilizing the perspective projection, we model the QoE of a 3D tile as a function of the bitrate of its representation, user's view frustum and spatial position, occlusion between tiles, and the resolution of rendering device. We then formulate the QoE-optimized rate adaptation problem as a multiple-choice knapsack problem that allocates bitrates for different tiles under a given transmission capacity. We equivalently convert it as a submodular function maximization problem subject to knapsack constraints, and develop a practical greedy algorithm with a theoretical performance guarantee. Experimental results further demonstrate superiority of the proposed rate adaptation algorithm over existing schemes, in terms of both user's visual quality and transmission efficiency. |
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ISSN: | 2379-190X |
DOI: | 10.1109/ICASSP39728.2021.9414121 |