Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality
Combining virtual reality (VR) and serious games has shown high potential to raise understanding for patients and how symptoms might impact their well-being. To investigate migraine symptoms, we developed a visual migraine simulation in a virtual environment (VE) using a VR head-mounted display (HMD...
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Published in | SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health (Online) pp. 1 - 8 |
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Main Authors | , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.08.2020
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Subjects | |
Online Access | Get full text |
ISSN | 2573-3060 |
DOI | 10.1109/SeGAH49190.2020.9201756 |
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Summary: | Combining virtual reality (VR) and serious games has shown high potential to raise understanding for patients and how symptoms might impact their well-being. To investigate migraine symptoms, we developed a visual migraine simulation in a virtual environment (VE) using a VR head-mounted display (HMD). For the migraine visualization we developed a migraine aura combined with an overexposure effect. We conducted a user study (N = 32) in a within-subject design with two conditions: (1) taking the perspective of a migraine patient and only imagining to suffer from migraine, (2) experiencing migraine by additionally being exposed to a migraine visualization. Participants answered questionnaires measuring their empathic reaction towards migraine patients and their experienced presence. Results yield that participants showed a significantly and notably higher empathic reaction and a slightly stronger sense of presence when visually experiencing migraine symptoms, compared to only imagining to suffer from migraine. |
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ISSN: | 2573-3060 |
DOI: | 10.1109/SeGAH49190.2020.9201756 |