Virtual Humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual Human

Social priming is the idea that observations of a virtual human (VH) engaged in short social interactions with a real or virtual human bystander can positively influence users' subsequent interactions with that VH. In this paper we investigate the question of whether the positive effects of soc...

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Bibliographic Details
Published in2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) pp. 311 - 320
Main Authors Norouzi, Nahal, Gottsacker, Matthew, Bruder, Gerd, Wisniewski, Pamela J., Bailenson, Jeremy, Welch, Greg
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2022
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Summary:Social priming is the idea that observations of a virtual human (VH) engaged in short social interactions with a real or virtual human bystander can positively influence users' subsequent interactions with that VH. In this paper we investigate the question of whether the positive effects of social priming are limited to interactions with humanoid entities. For instance, virtual dogs offer an attractive candidate for non-humanoid entities, as previous research suggests multiple positive effects. In particular, real human dog owners receive more positive attention from strangers than non-dog owners.To examine the influence of such social priming we carried out a human-subjects experiment with four conditions: three social priming conditions where a participant initially observed a VH interacting with one of three virtual entities (another VH, a virtual pet dog, or a virtual personal robot), and a non-social priming condition where a VH (alone) was intently looking at her phone as if reading something. We recruited 24 participants and conducted a mixed-methods analysis. We found that a VH's prior social interactions with another VH and a virtual dog significantly increased participants' perceptions of the VHs' affective attraction. Also, participants felt more inclined to interact with the VH in the future in all of the social priming conditions. Qualitatively, we found that the social priming conditions resulted in a more positive user experience than the non-social priming condition. Also, the virtual dog and the virtual robot were perceived as a source of positive surprise, with participants appreciating the non-humanoid interactions for various reasons, such as the avoidance of social anxieties sometimes associated with humans.
ISSN:2642-5254
DOI:10.1109/VR51125.2022.00050