FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics

3D interaction in virtual reality often requires to manipulate and feel virtual objects with our fingers. Although existing haptic interfaces can be used for this purpose (e.g. force-feedback exoskeleton gloves), they are still bulky and expensive. In this paper, we introduce a novel multi-finger de...

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Bibliographic Details
Published in2017 IEEE Symposium on 3D User Interfaces (3DUI) pp. 103 - 106
Main Authors Achibet, Merwan, Le Gouis, Benoit, Marchal, Maud, Leziart, Pierre-Alexandre, Argelaguet, Ferran, Girard, Adrien, Lecuyer, Anatole, Kajimoto, Hiroyuki
Format Conference Proceeding
LanguageEnglish
Published IEEE 2017
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Summary:3D interaction in virtual reality often requires to manipulate and feel virtual objects with our fingers. Although existing haptic interfaces can be used for this purpose (e.g. force-feedback exoskeleton gloves), they are still bulky and expensive. In this paper, we introduce a novel multi-finger device called "FlexiFingers" that constrains each digit individually and produces elastic force-feedback. FlexiFingers leverages passive haptics in order to offer a lightweight, modular, and affordable alternative to active devices. Moreover, we combine Flexifingers with a pseudo-haptic approach that simulates different levels of stiffness when interacting with virtual objects. We illustrate how this combination of passive haptics and pseudo-haptics can benefit multi-finger interaction through several use cases related to music learning and medical training. Those examples suggest that our approach could find applications in various domains that require an accessible and portable way of providing haptic feedback to the fingers.
DOI:10.1109/3DUI.2017.7893325