Fairness mechanism in multiplayer online battle arena games

This paper explores key factors to maintain fairness in e-sports like Multiplayer Online Battle Arena (MOBA) games: Dota 2, League of Legends, and Heroes of the Storm. It analyzes the degree of fairness based on the winning ratio. Moreover, it considers the evolution of MOBA games with focus on thre...

Full description

Saved in:
Bibliographic Details
Published in2016 3rd International Conference on Systems and Informatics (ICSAI) pp. 387 - 392
Main Authors Mingyang Wu, Shuo Xiong, Iida, Hiroyuki
Format Conference Proceeding
LanguageEnglish
Japanese
Published IEEE 01.11.2016
Subjects
Online AccessGet full text
DOI10.1109/ICSAI.2016.7810986

Cover

Loading…
Abstract This paper explores key factors to maintain fairness in e-sports like Multiplayer Online Battle Arena (MOBA) games: Dota 2, League of Legends, and Heroes of the Storm. It analyzes the degree of fairness based on the winning ratio. Moreover, it considers the evolution of MOBA games with focus on three major factors: the ban and pick system, balancing characters and maps, and compares with other games such as board games and sports games. It is found that fairness is important but not so essential in the domain of e-sports from entertainment's point of view, even though fairness is significantly important in the domain of sports and board games.
AbstractList This paper explores key factors to maintain fairness in e-sports like Multiplayer Online Battle Arena (MOBA) games: Dota 2, League of Legends, and Heroes of the Storm. It analyzes the degree of fairness based on the winning ratio. Moreover, it considers the evolution of MOBA games with focus on three major factors: the ban and pick system, balancing characters and maps, and compares with other games such as board games and sports games. It is found that fairness is important but not so essential in the domain of e-sports from entertainment's point of view, even though fairness is significantly important in the domain of sports and board games.
Author Shuo Xiong
Mingyang Wu
Iida, Hiroyuki
Author_xml – sequence: 1
  surname: Mingyang Wu
  fullname: Mingyang Wu
  email: gawain513@jaist.ac.jp
  organization: Japan Adv. Inst. of Sci. & Technol., Ishikawa, Japan
– sequence: 2
  surname: Shuo Xiong
  fullname: Shuo Xiong
  email: xiongshuo@jaist.ac.jp
  organization: Japan Adv. Inst. of Sci. & Technol., Ishikawa, Japan
– sequence: 3
  givenname: Hiroyuki
  surname: Iida
  fullname: Iida, Hiroyuki
  email: iida@jaist.ac.jp
  organization: Japan Adv. Inst. of Sci. & Technol., Ishikawa, Japan
BookMark eNotj81KAzEURiPowlZfQDd5gRnzM8lNcVUGqwMFF-q63GbuaCBJSzIu-vYW7OqDszicb8Gu8yETYw9StFKK1dPQf6yHVglpW3Bn4OwVW0gjVsIYJc0te95gKJlq5Yn8D-ZQEw-Zp984h2PEExV-yDFk4nuc50gcC2Xk35io3rGbCWOl-8su2dfm5bN_a7bvr0O_3jZBOjM3Co1DjQKtAus7mEiM5yANDkCOohuVAtDek9Y0SWk8aiXAThrQ753u9JI9_nsDEe2OJSQsp93lj_4D8qND_g
ContentType Conference Proceeding
DBID 6IE
6IL
CBEJK
RIE
RIL
DOI 10.1109/ICSAI.2016.7810986
DatabaseName IEEE Electronic Library (IEL) Conference Proceedings
IEEE Xplore POP ALL
IEEE Xplore All Conference Proceedings
IEEE Xplore
IEEE Proceedings Order Plans (POP All) 1998-Present
DatabaseTitleList
Database_xml – sequence: 1
  dbid: RIE
  name: IEEE Xplore
  url: https://proxy.k.utb.cz/login?url=https://ieeexplore.ieee.org/
  sourceTypes: Publisher
DeliveryMethod fulltext_linktorsrc
EISBN 1509055215
9781509055210
EndPage 392
ExternalDocumentID 7810986
Genre orig-research
GroupedDBID 6IE
6IL
CBEJK
RIE
RIL
ID FETCH-LOGICAL-i185t-2a58a3a0a6276c47fe0d016378771d04d22773cce33ef115ca32076f37acb8343
IEDL.DBID RIE
IngestDate Thu Jun 29 18:38:27 EDT 2023
IsPeerReviewed false
IsScholarly false
Language English
Japanese
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-i185t-2a58a3a0a6276c47fe0d016378771d04d22773cce33ef115ca32076f37acb8343
PageCount 6
ParticipantIDs ieee_primary_7810986
PublicationCentury 2000
PublicationDate 2016-11-01
PublicationDateYYYYMMDD 2016-11-01
PublicationDate_xml – month: 11
  year: 2016
  text: 2016-11-01
  day: 01
PublicationDecade 2010
PublicationTitle 2016 3rd International Conference on Systems and Informatics (ICSAI)
PublicationTitleAbbrev ICSAI
PublicationYear 2016
Publisher IEEE
Publisher_xml – name: IEEE
Score 1.6880344
Snippet This paper explores key factors to maintain fairness in e-sports like Multiplayer Online Battle Arena (MOBA) games: Dota 2, League of Legends, and Heroes of...
SourceID ieee
SourceType Publisher
StartPage 387
SubjectTerms ban and pick system
fairness
Games
History
MOBA
Real-time systems
Storms
Thin film transistors
Trademarks
Valves
Title Fairness mechanism in multiplayer online battle arena games
URI https://ieeexplore.ieee.org/document/7810986
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwjV3PS8MwFH5snjypbOJvcvBouzRpkxRPMhybMBF0sNtIk1cpsk5md_GvN2m7ieLBWwghyUtIXl7yfV8ArqlGylJ_6Z56UW2mRZAmSRZEOkeTW2VZ4gnO00cxnsUP82TegZsdFwYRa_AZhj5Zv-Xbldn4q7KBVBFNlehC1wVuDVdry4Oh6WAyfL6beLCWCNuCP35MqR3G6ACm26YanMhbuKmy0Hz-UmH8b18Oof9NzSNPO6dzBB0se3A70sXa71lkiZ7JW3wsSVGSFiyo3amaNIoYJKs1i4lngGny6hGyfZiN7l-G46D9FSEonG-tAqYTpbmmWjApTCxzpNbZzN3Kk5GlsWVMSm4Mco65O-8ZzRmVIudSm0zxmB_DXrkq8QSIMrmrQvi3QBchG6l4FqXWxNSaxAWo5hR63vDFeyN8sWhtPvs7-xz2_eA3RL0L2KvWG7x0HrvKruqp-gJtXZdp
linkProvider IEEE
linkToHtml http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwjZ3NS8MwGMZf5jzoSWUTv83Bo-3SpElaPMlwbLoNwQ12G2mSSpF1MruLf71J200UD95CCWlfQvrm4_k9AbjB0mASu0332JlqE8m9mLHEC2RqVKojTZgDnEdj3p-GjzM2a8DtloUxxpTiM-O7YnmWr5dq7bbKOiIKcBzxHdhlDsataK0NCYPjzqD7cj9wci3u11V_3JlSpozeAYw2L6uUIm_-ukh89fnLh_G_X3MI7W84Dz1v084RNEzegruezFbur4UWxrG82ccCZTmq5YLSzqtR5YmBktK1GDkGTKJXp5Ftw7T3MOn2vfpeBC-z2bXwiGSRpBJLTgRXoUgN1jZmaseeCDQONSFCUKUMpSa1Mz4lKcGCp1RIlUQ0pMfQzJe5OQEUqdQ2wd1poF0jKxHRJIi1CrFWzC5R1Sm0XODz98r6Yl7HfPb342vY609Gw_lwMH46h33XERW2dwHNYrU2lzZ_F8lV2W1fhQCasQ
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=2016+3rd+International+Conference+on+Systems+and+Informatics+%28ICSAI%29&rft.atitle=Fairness+mechanism+in+multiplayer+online+battle+arena+games&rft.au=Mingyang+Wu&rft.au=Shuo+Xiong&rft.au=Iida%2C+Hiroyuki&rft.date=2016-11-01&rft.pub=IEEE&rft.spage=387&rft.epage=392&rft_id=info:doi/10.1109%2FICSAI.2016.7810986&rft.externalDocID=7810986