Fairness mechanism in multiplayer online battle arena games

This paper explores key factors to maintain fairness in e-sports like Multiplayer Online Battle Arena (MOBA) games: Dota 2, League of Legends, and Heroes of the Storm. It analyzes the degree of fairness based on the winning ratio. Moreover, it considers the evolution of MOBA games with focus on thre...

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Bibliographic Details
Published in2016 3rd International Conference on Systems and Informatics (ICSAI) pp. 387 - 392
Main Authors Mingyang Wu, Shuo Xiong, Iida, Hiroyuki
Format Conference Proceeding
LanguageEnglish
Japanese
Published IEEE 01.11.2016
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Summary:This paper explores key factors to maintain fairness in e-sports like Multiplayer Online Battle Arena (MOBA) games: Dota 2, League of Legends, and Heroes of the Storm. It analyzes the degree of fairness based on the winning ratio. Moreover, it considers the evolution of MOBA games with focus on three major factors: the ban and pick system, balancing characters and maps, and compares with other games such as board games and sports games. It is found that fairness is important but not so essential in the domain of e-sports from entertainment's point of view, even though fairness is significantly important in the domain of sports and board games.
DOI:10.1109/ICSAI.2016.7810986