Fairness mechanism in multiplayer online battle arena games
This paper explores key factors to maintain fairness in e-sports like Multiplayer Online Battle Arena (MOBA) games: Dota 2, League of Legends, and Heroes of the Storm. It analyzes the degree of fairness based on the winning ratio. Moreover, it considers the evolution of MOBA games with focus on thre...
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Published in | 2016 3rd International Conference on Systems and Informatics (ICSAI) pp. 387 - 392 |
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Main Authors | , , |
Format | Conference Proceeding |
Language | English Japanese |
Published |
IEEE
01.11.2016
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Subjects | |
Online Access | Get full text |
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Summary: | This paper explores key factors to maintain fairness in e-sports like Multiplayer Online Battle Arena (MOBA) games: Dota 2, League of Legends, and Heroes of the Storm. It analyzes the degree of fairness based on the winning ratio. Moreover, it considers the evolution of MOBA games with focus on three major factors: the ban and pick system, balancing characters and maps, and compares with other games such as board games and sports games. It is found that fairness is important but not so essential in the domain of e-sports from entertainment's point of view, even though fairness is significantly important in the domain of sports and board games. |
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DOI: | 10.1109/ICSAI.2016.7810986 |