Mullet's Gambit: Explaining Learned Strategies in the Chef's Hat Multiplayer Card Game
Reinforcement learning (RL)-based agents have demonstrated remarkable performance in multiplayer card game environments such as Chef's Hat. However, understanding why these agents excel in such dynamic and competitive settings remains a challenging endeavor. In this paper, we propose a novel me...
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Published in | 2024 12th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW) pp. 136 - 143 |
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Main Authors | , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
15.09.2024
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Subjects | |
Online Access | Get full text |
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Summary: | Reinforcement learning (RL)-based agents have demonstrated remarkable performance in multiplayer card game environments such as Chef's Hat. However, understanding why these agents excel in such dynamic and competitive settings remains a challenging endeavor. In this paper, we propose a novel method, named the "Mullet's Gambit" to elucidate the strategies employed by RL-based agents within the context of the Chef's Hat card game. This method aims to provide insights into how RL-based agents navigate the complexities of multiplayer dynamics and assess their impact on opponents. By employing Mullet's Gambit, this investigation reveals the unique traits and efficacy of RL-based strategies compared to heuristic methodologies. This leads to the inference that RL-based agents not only acquire the skills to win but also to disrupt their opponents, thereby minimizing their potential actions. |
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DOI: | 10.1109/ACIIW63320.2024.00028 |