3D-BBS: Global Localization for 3D Point Cloud Scan Matching Using Branch-and-Bound Algorithm
This paper presents an accurate and fast 3D global localization method, 3D-BBS, that extends the existing branchand-bound (BnB)-based 2D scan matching (BBS) algorithm. To reduce memory consumption, we utilize a sparse hash table for storing hierarchical 3D voxel maps. To improve the processing cost...
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Published in | 2024 IEEE International Conference on Robotics and Automation (ICRA) pp. 1796 - 1802 |
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Main Authors | , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
13.05.2024
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Subjects | |
Online Access | Get full text |
DOI | 10.1109/ICRA57147.2024.10610810 |
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Summary: | This paper presents an accurate and fast 3D global localization method, 3D-BBS, that extends the existing branchand-bound (BnB)-based 2D scan matching (BBS) algorithm. To reduce memory consumption, we utilize a sparse hash table for storing hierarchical 3D voxel maps. To improve the processing cost of BBS in 3D space, we propose an efficient roto-translational space branching. Furthermore, we devise a batched BnB algorithm to fully leverage GPU parallel processing. Through experiments in simulated and real environments, we demonstrated that the 3D-BBS enabled accurate global localization with only a 3D LiDAR scan roughly aligned in the gravity direction and a 3D pre-built map. This method required only 878 msec on average to perform global localization and outperformed state-of-the-art global registration methods in terms of accuracy and processing speed. |
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DOI: | 10.1109/ICRA57147.2024.10610810 |