Live mixed-reality 3D video in soccer stadium
This paper proposes a method to realize a 3D video display system that can capture video from multiple cameras, reconstruct 3D models and transmit 3D video data in real time. We represent a target object with a simplified 3D model consisting of a single plane and a 2D texture extracted from multiple...
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Published in | The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings pp. 178 - 186 |
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Main Authors | , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
2003
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Subjects | |
Online Access | Get full text |
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Summary: | This paper proposes a method to realize a 3D video display system that can capture video from multiple cameras, reconstruct 3D models and transmit 3D video data in real time. We represent a target object with a simplified 3D model consisting of a single plane and a 2D texture extracted from multiple cameras. This 3D model is simple enough to be transmitted via a network. We have developed a prototype system that can capture multiple videos, reconstruct 3D models, transmit the models via a network, and display 3D video in real time. A 3D video of a typical soccer scene that includes a dozen players was processed at 26 frames per second. |
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ISBN: | 0769520065 9780769520063 |
DOI: | 10.1109/ISMAR.2003.1240701 |