Joint texture and depth map video coding based on the scalable extension of H.264/AVC
Depth-Image-Based Rendering (DIBR) is widely used for view synthesis in 3D video applications. Compared with traditional 2D video applications, both the texture video and its associated depth map are required for transmission in a communication system that supports DIBR. To efficiently utilize limit...
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Published in | 2009 IEEE International Symposium on Circuits and Systems (ISCAS) pp. 2353 - 2356 |
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Main Authors | , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.05.2009
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Subjects | |
Online Access | Get full text |
ISBN | 1424438276 9781424438273 |
ISSN | 0271-4302 |
DOI | 10.1109/ISCAS.2009.5118272 |
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Abstract | Depth-Image-Based Rendering (DIBR) is widely used for view synthesis in 3D video applications. Compared with traditional 2D video applications, both the texture video and its associated depth map are required for transmission in a communication system that supports DIBR. To efficiently utilize limited bandwidth, coding algorithms, e.g. the Advanced Video Coding (H.264/AVC) standard, can be adopted to compress the depth map using the 4:0:0 chroma sampling format. However, when the correlation between texture video and depth map is exploited, the compression efficiency may be improved compared with encoding them independently using H.264/AVC. A new encoder algorithm which employs Scalable Video Coding (SVC), the scalable extension of H.264/AVC, to compress the texture video and its associated depth map is proposed in this paper. Experimental results show that the proposed algorithm can provide up to 0.97 dB gain for the coded depth maps, compared with the simulcast scheme, wherein texture video and depth map are coded independently by H.264/AVC. |
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AbstractList | Depth-Image-Based Rendering (DIBR) is widely used for view synthesis in 3D video applications. Compared with traditional 2D video applications, both the texture video and its associated depth map are required for transmission in a communication system that supports DIBR. To efficiently utilize limited bandwidth, coding algorithms, e.g. the Advanced Video Coding (H.264/AVC) standard, can be adopted to compress the depth map using the 4:0:0 chroma sampling format. However, when the correlation between texture video and depth map is exploited, the compression efficiency may be improved compared with encoding them independently using H.264/AVC. A new encoder algorithm which employs Scalable Video Coding (SVC), the scalable extension of H.264/AVC, to compress the texture video and its associated depth map is proposed in this paper. Experimental results show that the proposed algorithm can provide up to 0.97 dB gain for the coded depth maps, compared with the simulcast scheme, wherein texture video and depth map are coded independently by H.264/AVC. |
Author | Ye-Kui Wang Siping Tao Hannuksela, M.M. Gabbouj, M. Ying Chen Houqiang Li |
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Snippet | Depth-Image-Based Rendering (DIBR) is widely used for view synthesis in 3D video applications. Compared with traditional 2D video applications, both the... |
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SubjectTerms | Automatic voltage control Bandwidth Decoding Gain Signal processing algorithms Static VAr compensators Transform coding Video coding Video compression Video sharing |
Title | Joint texture and depth map video coding based on the scalable extension of H.264/AVC |
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