Joint texture and depth map video coding based on the scalable extension of H.264/AVC

Depth-Image-Based Rendering (DIBR) is widely used for view synthesis in 3D video applications. Compared with traditional 2D video applications, both the texture video and its associated depth map are required for transmission in a communication system that supports DIBR. To efficiently utilize limit...

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Bibliographic Details
Published in2009 IEEE International Symposium on Circuits and Systems (ISCAS) pp. 2353 - 2356
Main Authors Siping Tao, Ying Chen, Hannuksela, M.M., Ye-Kui Wang, Gabbouj, M., Houqiang Li
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.05.2009
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ISBN1424438276
9781424438273
ISSN0271-4302
DOI10.1109/ISCAS.2009.5118272

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Summary:Depth-Image-Based Rendering (DIBR) is widely used for view synthesis in 3D video applications. Compared with traditional 2D video applications, both the texture video and its associated depth map are required for transmission in a communication system that supports DIBR. To efficiently utilize limited bandwidth, coding algorithms, e.g. the Advanced Video Coding (H.264/AVC) standard, can be adopted to compress the depth map using the 4:0:0 chroma sampling format. However, when the correlation between texture video and depth map is exploited, the compression efficiency may be improved compared with encoding them independently using H.264/AVC. A new encoder algorithm which employs Scalable Video Coding (SVC), the scalable extension of H.264/AVC, to compress the texture video and its associated depth map is proposed in this paper. Experimental results show that the proposed algorithm can provide up to 0.97 dB gain for the coded depth maps, compared with the simulcast scheme, wherein texture video and depth map are coded independently by H.264/AVC.
ISBN:1424438276
9781424438273
ISSN:0271-4302
DOI:10.1109/ISCAS.2009.5118272