The Potential of Augmented Reality for Computer Science Education
Innovative approaches in the teaching of computer science are required to address the needs of diverse target audiences, including groups with minimal mathematical background and insufficient abstract thinking ability. In order to tackle this problem, new pedagogical approaches that make use of tech...
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Published in | 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE) pp. 350 - 356 |
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Main Authors | , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.12.2018
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Subjects | |
Online Access | Get full text |
ISSN | 2470-6698 |
DOI | 10.1109/TALE.2018.8615331 |
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Summary: | Innovative approaches in the teaching of computer science are required to address the needs of diverse target audiences, including groups with minimal mathematical background and insufficient abstract thinking ability. In order to tackle this problem, new pedagogical approaches that make use of technologies such as Virtual and Augmented Reality, Tangible User Interfaces, and 3D graphics are needed. This paper draws upon relevant pedagogical and technological literature to determine how Augmented Reality can be more fully applied to computer science education. |
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ISSN: | 2470-6698 |
DOI: | 10.1109/TALE.2018.8615331 |