Non-photorealistic outdoor scene rendering: techniques and application

Many researches in non-photorealistic rendering (NPR) have been done to investigate a variety of techniques to simulate the styles of hand-drawn artists. Many applications in industrial, architectural animated film production, technical design, and computer graphics designs have focused on rendering...

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Bibliographic Details
Published inProceedings. International Conference on Computer Graphics, Imaging and Visualization, 2004. CGIV 2004 pp. 215 - 220
Main Authors Liew Suet Fun, I., Sunat, M.S., Bade, A., Suaib, N.M.
Format Conference Proceeding
LanguageEnglish
Published IEEE 2004
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Summary:Many researches in non-photorealistic rendering (NPR) have been done to investigate a variety of techniques to simulate the styles of hand-drawn artists. Many applications in industrial, architectural animated film production, technical design, and computer graphics designs have focused on rendering 3D models to depict non-photorealism. Most of them are based on rendering characters and object-based. This paper investigates on non-photorealistic rendering techniques for 3D outdoor scenes. Outdoor scene composed of a large extent of natural phenomena of landscapes, plants, trees, mountains, buildings, and many more. Techniques discussed in this paper include silhouette and cartoon-shaded renderings. Silhouette rendering implements brute force approach to determine the silhouette edges. Cel-shading algorithm in cartoon rendering renders the objects in the scene by manipulating directional or positional lightings with texture-shaded to give the scene cartoon look.
ISBN:9780769521787
0769521789
DOI:10.1109/CGIV.2004.1323988