Interactive shape from shading

Shape from shading (SfS) has always been difficult for real applications due to its intrinsic ill-posedness. In this paper, we propose an interactive SfS method which efficiently uses human knowledge in order to resolve ambiguity. We propose a global solution of continuous surfaces with a few constr...

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Bibliographic Details
Published in2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) Vol. 1; pp. 343 - 350 vol. 1
Main Authors Gang Zeng, Matsushita, Y., Long Quan, Heung-Yeung Shum
Format Conference Proceeding
LanguageEnglish
Published IEEE 2005
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Summary:Shape from shading (SfS) has always been difficult for real applications due to its intrinsic ill-posedness. In this paper, we propose an interactive SfS method which efficiently uses human knowledge in order to resolve ambiguity. We propose a global solution of continuous surfaces with a few constraints of surface normals that are interactively imposed to regularize the problem. A surface is divided into local patches, and each local solution is estimated with a fast marching SfS. It is shown that the boundaries of local solutions constitute a weighted Voronoi diagram, which allows for the formation of a global solution from the local ones. Finally, we optimize this global estimation by minimizing an energy functional based on shading and smoothness priors. Reconstruction results from both synthetic and real images demonstrate the usability of the new approach for various modeling applications.
ISBN:0769523722
9780769523729
ISSN:1063-6919
1063-6919
DOI:10.1109/CVPR.2005.194