Gamification for learning science: ELISA (Enzyme linked immuno sorbent assay) game study case

This paper looks at how gamification can be used to learn ELISA (Enzyme Linked Absorbent Assay) concept works. In this paper, we designed and implemented a game that can be used by both students and lecturers in their learning activity. The importance of this research is to facilitate science studen...

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Bibliographic Details
Published in2017 11th International Conference on Information & Communication Technology and System (ICTS) pp. 297 - 302
Main Authors Yunita, Ariana, Moore, Andrew, Losada, Julian Andres Galindo
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.10.2017
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Summary:This paper looks at how gamification can be used to learn ELISA (Enzyme Linked Absorbent Assay) concept works. In this paper, we designed and implemented a game that can be used by both students and lecturers in their learning activity. The importance of this research is to facilitate science students to conduct ELISA test on a simulation game, as a result they could understand the concept of ELISA without conducting the test in an actual laboratory. This game allows users to do the simulation by drag and drop the substances into a virtual tubes and then wash and rinse the substance by clicking the button. After doing test for ELISA game, the result shows that this game is usable for veterinary science students.
ISBN:9781538628256
1538628252
ISSN:2996-1378
DOI:10.1109/ICTS.2017.8265687