Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays

We present a complete hardware and software solution for integrating binocular eye tracking into current state-of-the-art lens-based Head-mounted Displays (HMDs) without affecting the user's wide field-of-view off the display. The system uses robust and efficient new algorithms for calibration...

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Bibliographic Details
Published in2015 IEEE Virtual Reality (VR) pp. 357 - 358
Main Authors Stengel, Michael, Grogorick, Steve, Eisemann, Martin, Eisemann, Elmar, Magnor, Marcus
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2015
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Summary:We present a complete hardware and software solution for integrating binocular eye tracking into current state-of-the-art lens-based Head-mounted Displays (HMDs) without affecting the user's wide field-of-view off the display. The system uses robust and efficient new algorithms for calibration and pupil tracking and allows realtime eye tracking and gaze estimation. Estimating the relative gaze direction of the user opens the door to a much wider spectrum of virtual reality applications and games when using HMDs. We show a 3d-printed prototype of a low-cost HMD with eye tracking that is simple to fabricate and discuss a variety of VR applications utilizing gaze estimation.
ISSN:1087-8270
2375-5326
DOI:10.1109/VR.2015.7223443