Micro Adaptive, Non-invasive Knowledge Assessment in Educational Games
Most existing educational games cannot compete with their non-educational counterparts in terms of visual and narrative quality, gameplay, or adaptability. Amongst the most advanced approaches is ELEKTRA, a European project that developed a framework for intelligent educational personalization, enab...
Saved in:
Published in | 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning pp. 135 - 137 |
---|---|
Main Authors | , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.11.2008
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | Most existing educational games cannot compete with their non-educational counterparts in terms of visual and narrative quality, gameplay, or adaptability. Amongst the most advanced approaches is ELEKTRA, a European project that developed a framework for intelligent educational personalization, enabling games to adapt learning and gaming activities to individual learning progress and pedagogical strategies. In this context, a crucial aspect is an individualized assessment of knowledge and learning progress. The ELEKTRA methodology enables an integrated and individualized assessment by monitoring and interpreting the learnerpsilas behavior within the game in a non-invasive way. The present paper summarizes the theoretical background from the perspective of cognitive science. |
---|---|
ISBN: | 0769534090 9780769534091 |
DOI: | 10.1109/DIGITEL.2008.10 |