A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality
Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in high-performance real-time interactive applications. A new autostereo rendering algorithm named autostereo combiner addr...
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Published in | 2007 IEEE Virtual Reality Conference pp. 131 - 137 |
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Main Authors | , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.03.2007
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Subjects | |
Online Access | Get full text |
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Summary: | Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in high-performance real-time interactive applications. A new autostereo rendering algorithm named autostereo combiner addresses this problem using the programmable vertex and fragment pipelines of modern graphics processing units (GPUs). This algorithm is applied to the Varrier, a large-scale, head-tracked, parallax barrier autostereo virtual reality platform. In this capacity, the Combiner algorithm has shown performance gains of 4x over traditional parallax barrier rendering algorithms. It has enabled high-performance rendering at sub-pixel scales, affording a 2x increase in resolution and showing a 1.4x improvement in visual acuity |
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ISBN: | 9781424409051 1424409055 |
ISSN: | 1087-8270 2375-5326 |
DOI: | 10.1109/VR.2007.352473 |