A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality

Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in high-performance real-time interactive applications. A new autostereo rendering algorithm named autostereo combiner addr...

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Bibliographic Details
Published in2007 IEEE Virtual Reality Conference pp. 131 - 137
Main Authors Kooima, R.L., Peterka, T., Girado, J.I., Jinghua Ge, Sandin, D.J., DeFanti, T.A.
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2007
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Summary:Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in high-performance real-time interactive applications. A new autostereo rendering algorithm named autostereo combiner addresses this problem using the programmable vertex and fragment pipelines of modern graphics processing units (GPUs). This algorithm is applied to the Varrier, a large-scale, head-tracked, parallax barrier autostereo virtual reality platform. In this capacity, the Combiner algorithm has shown performance gains of 4x over traditional parallax barrier rendering algorithms. It has enabled high-performance rendering at sub-pixel scales, affording a 2x increase in resolution and showing a 1.4x improvement in visual acuity
ISBN:9781424409051
1424409055
ISSN:1087-8270
2375-5326
DOI:10.1109/VR.2007.352473