Online Games: Categorization of Attacks

With the emergence of Internet technology, online games have recently become a very successful industry. As a consequence, the numbers of thefts, cheats, vandalisms, threats and illegal gambling cases from online gaming have increased. This paper presents an analysis of the attacks in online games;...

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Published inEUROCON 2005 - The International Conference on "Computer as a Tool" Vol. 2; pp. 1340 - 1343
Main Authors Lyhyaoui, Y., Lyhyaoui, A., Natkin, S.
Format Conference Proceeding
LanguageEnglish
Published IEEE 2005
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Summary:With the emergence of Internet technology, online games have recently become a very successful industry. As a consequence, the numbers of thefts, cheats, vandalisms, threats and illegal gambling cases from online gaming have increased. This paper presents an analysis of the attacks in online games; we define a classification of the attacks in online game with respect to the objectives (what is the goal of the attacker?), impact (what is the type of attacks?) and the tools of the attacks (Which are the mechanisms of attacks?). The scope of this study is to understand these attacks not only as a danger against games but also as basis of threats against future cooperative computer systems
ISBN:9781424400492
142440049X
DOI:10.1109/EURCON.2005.1630206