A Draw-and-Guess Game to Segment Images
Human Computation is defined as the integration of human tasks and automated algorithms to achieve superior quality in complex tasks like multimedia content analysis. This paper discusses a scenario in which human computation is used to segment time stamped fashion images for mining trends based on...
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Published in | 2012 International Conference on Privacy, Security, Risk and Trust (PASSAT) pp. 914 - 917 |
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Main Authors | , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.09.2012
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Subjects | |
Online Access | Get full text |
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Summary: | Human Computation is defined as the integration of human tasks and automated algorithms to achieve superior quality in complex tasks like multimedia content analysis. This paper discusses a scenario in which human computation is used to segment time stamped fashion images for mining trends based on visual features of garments (e.g., color and texture) and attributes of portrayed subjects (e.g., gender and age). State-of-the-art algorithms for body part detection and feature extraction can produce low quality results when parts of the body are occluded and when dealing with complex human poses. In such cases, these algorithms could benefit from the assistance of human agents. In order to jointly leverage the potential of crowds and image analysis algorithms, a game with a purpose (GWAP) is proposed, whereby players can help segment images for which specialized algorithms have failed, so as to improve the extraction of color and texture features of garments and their association with the features of the subject wearing them. |
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ISBN: | 1467356387 9781467356381 |
DOI: | 10.1109/SocialCom-PASSAT.2012.139 |