Haptic Interaction with a Polygon Mesh Reconstructed from Images
Multi-view reconstruction methods are able to produce polygon meshes of a complex scene with millions of triangles which are well suited for visualization purposes. However, these large-scale, dense meshes normally cannot be haptically rendered directly with readily available APIs. In this paper, we...
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Published in | 2016 International Conference on Cyberworlds (CW) pp. 49 - 56 |
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Main Authors | , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.09.2016
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Subjects | |
Online Access | Get full text |
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Summary: | Multi-view reconstruction methods are able to produce polygon meshes of a complex scene with millions of triangles which are well suited for visualization purposes. However, these large-scale, dense meshes normally cannot be haptically rendered directly with readily available APIs. In this paper, we present a method to extend meshes reconstructed from images to visual-haptic applications by using images for visual display while an improved hybrid collision detection method is used to meet the real-time requirements for haptic rendering. Moreover, three main imperfections (holes, outliers and degenerated facets) inherent in reconstructed models are also handled to help provide a smooth and consistent force feedback. Given a reconstructed model and the corresponding image, the proposed method provides a way to virtually explore the scene in the image, making it possible to appreciate art works and historic monuments within a touching distance. |
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DOI: | 10.1109/CW.2016.15 |