LBF Based 3D Regression for Facial Animation
This paper presents a system for performance-driven avatar animation by estimating facial pose and expression parameters from single image. In this system, a 3D shape prediction model is trained based on local binary feature (LBF) algorithm, which use random forest to extract image features and lear...
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Published in | 2016 International Conference on Virtual Reality and Visualization (ICVRV) pp. 276 - 279 |
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Main Authors | , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.09.2016
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Subjects | |
Online Access | Get full text |
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Summary: | This paper presents a system for performance-driven avatar animation by estimating facial pose and expression parameters from single image. In this system, a 3D shape prediction model is trained based on local binary feature (LBF) algorithm, which use random forest to extract image features and learns a linear regression model mapping these features to 3D shape. With the help of this model, the 3D positions of facial vertexes can be estimated from a web camera image. The facial pose and expression parameters can be calculated by solving an optimization problem that fitting a set of blend shapes models to these 3D vertexes. Experiments show that our system can estimate accurate facial parameters from single image and generate similar looking avatar animation. |
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DOI: | 10.1109/ICVRV.2016.52 |