A low power 3D rendering engine with two texture units and 29Mb embedded DRAM for 3G multimedia terminals

A low-power 3D rendering engine with 2 texture units and 29Mb embedded DRAM is designed and integrated into an LSI for portable 3G multimedia terminals. Texture-mapped 3D graphics with perspective-correct address calculation and bilinear MIPMAP filtering can be realized while consuming the low power...

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Bibliographic Details
Published inESSCIRC 2004 - 29th European Solid-State Circuits Conference (IEEE Cat. No.03EX705) pp. 53 - 56
Main Authors Ramchan Woo, Sungdae Choi, Ju-Ho Sohn, Seong-Jun Song, Hoi-Jun Yoo
Format Conference Proceeding
LanguageEnglish
Published IEEE 2003
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Summary:A low-power 3D rendering engine with 2 texture units and 29Mb embedded DRAM is designed and integrated into an LSI for portable 3G multimedia terminals. Texture-mapped 3D graphics with perspective-correct address calculation and bilinear MIPMAP filtering can be realized while consuming the low power with the help of clock gating, precision-controlled look-up table dividers, texture address alignment and embedded DRAM. The performance is scalable and it reaches up to 100Mpixels/s and 400 Mtexles/s at 50MHz. The chip is implemented with 0.16/spl mu/m pure DRAM process to reduce the fabrication cost. The logic and DRAM consume 46mm/sup 2/ and 140mW at 33MHz operation. The 3D graphics images are successfully demonstrated by the fabricated chip on the PDA system board.
ISBN:0780379950
9780780379954
DOI:10.1109/ESSCIRC.2003.1257070