Gaming for Social Inclusion and Civic Participation: the INGAME project

Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowl...

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Published in2021 International Symposium on Computers in Education (SIIE) pp. 1 - 4
Main Authors Garcia-Penalvo, Francisco J., Garcia-Holgado, Lucia, Garcia-Holgado, Alicia, Zangrando, Valentina, Romaniuc, Liliana, Kyriakidou, Maria, Patsarika, Maria, Gudoniene, Daina, Rak, Katarzyna, Fruhmann, Peter, Afxentiou, Afxentis, Bartoli, Anna, Karkantzou, Vasia
Format Conference Proceeding
LanguageEnglish
Published IEEE 23.09.2021
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Summary:Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowledge, understanding and ownership of values and fundamental rights with a strong focus on online games and digital skills for the development of civic literacy and skills of young adults. It is placed under the Erasmus + KA3 Social inclusion and common values: the contribution in education and training.
DOI:10.1109/SIIE53363.2021.9583646