Gaming for Social Inclusion and Civic Participation: the INGAME project
Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowl...
Saved in:
Published in | 2021 International Symposium on Computers in Education (SIIE) pp. 1 - 4 |
---|---|
Main Authors | , , , , , , , , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
23.09.2021
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowledge, understanding and ownership of values and fundamental rights with a strong focus on online games and digital skills for the development of civic literacy and skills of young adults. It is placed under the Erasmus + KA3 Social inclusion and common values: the contribution in education and training. |
---|---|
DOI: | 10.1109/SIIE53363.2021.9583646 |