Using VR in Science Subjects: Popularity and Public Attitudes on Twitter
Following their surge in popularity during the height of the Covid-19 pandemic, e-learning and virtual education remain a noteworthy and rapidly developing part of the educational landscape. Still relatively immature in its development, virtual reality in particular promises extraordinary potential...
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Published in | 2022 IEEE International Conference on e-Business Engineering (ICEBE) pp. 154 - 158 |
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Main Authors | , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.10.2022
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Subjects | |
Online Access | Get full text |
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Summary: | Following their surge in popularity during the height of the Covid-19 pandemic, e-learning and virtual education remain a noteworthy and rapidly developing part of the educational landscape. Still relatively immature in its development, virtual reality in particular promises extraordinary potential for positive educational outcomes. Given this potential, it is essential to deepen our understanding of the needs and attitudes of the public regarding its use. Based on Twitter data, our research focuses on the use of virtual reality in biology, chemistry and physics education, providing an analysis of popularity and other trends, along with public attitudes. Major results of our study include the finding that the application of virtual reality in chemistry was the most discussed among these three subjects between July 2016 and July 2022, and the discovery of a strong positive correlation between the frequency of tweets and the launch of hardware and software products. Our overview of the traffic on these three subjects is likely to be of particular value to software developers and virtual reality content creators. |
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DOI: | 10.1109/ICEBE55470.2022.00035 |