EEG-based continuous control of a game using a 3 channel motor imagery BCI: BCI game
This paper presents an overview of a multistage signal processing framework to tackle the main challenges in continuous control protocols for motor imagery based synchronous and self-paced BCIs. The BCI can be setup rapidly and automatically even when conducting an extensive search for subject-speci...
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Published in | 2011 IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain pp. 1 - 7 |
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Main Authors | , , , |
Format | Conference Proceeding |
Language | English Japanese |
Published |
IEEE
01.04.2011
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Subjects | |
Online Access | Get full text |
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Summary: | This paper presents an overview of a multistage signal processing framework to tackle the main challenges in continuous control protocols for motor imagery based synchronous and self-paced BCIs. The BCI can be setup rapidly and automatically even when conducting an extensive search for subject-specific parameters. A new BCI-based game training paradigm which enables assessment of continuous control performance is also introduced. A range of offline results and online analysis of the new game illustrate the potential for the proposed BCI and the advantages of using the game as a BCI training paradigm. |
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ISBN: | 1424498902 9781424498901 |
DOI: | 10.1109/CCMB.2011.5952128 |