EEG-based continuous control of a game using a 3 channel motor imagery BCI: BCI game

This paper presents an overview of a multistage signal processing framework to tackle the main challenges in continuous control protocols for motor imagery based synchronous and self-paced BCIs. The BCI can be setup rapidly and automatically even when conducting an extensive search for subject-speci...

Full description

Saved in:
Bibliographic Details
Published in2011 IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain pp. 1 - 7
Main Authors Coyle, D., Garcia, J., Satti, A. R., McGinnity, T. M.
Format Conference Proceeding
LanguageEnglish
Japanese
Published IEEE 01.04.2011
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:This paper presents an overview of a multistage signal processing framework to tackle the main challenges in continuous control protocols for motor imagery based synchronous and self-paced BCIs. The BCI can be setup rapidly and automatically even when conducting an extensive search for subject-specific parameters. A new BCI-based game training paradigm which enables assessment of continuous control performance is also introduced. A range of offline results and online analysis of the new game illustrate the potential for the proposed BCI and the advantages of using the game as a BCI training paradigm.
ISBN:1424498902
9781424498901
DOI:10.1109/CCMB.2011.5952128