EEG-based continuous control of a game using a 3 channel motor imagery BCI: BCI game
This paper presents an overview of a multistage signal processing framework to tackle the main challenges in continuous control protocols for motor imagery based synchronous and self-paced BCIs. The BCI can be setup rapidly and automatically even when conducting an extensive search for subject-speci...
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Published in | 2011 IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain pp. 1 - 7 |
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Main Authors | , , , |
Format | Conference Proceeding |
Language | English Japanese |
Published |
IEEE
01.04.2011
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Abstract | This paper presents an overview of a multistage signal processing framework to tackle the main challenges in continuous control protocols for motor imagery based synchronous and self-paced BCIs. The BCI can be setup rapidly and automatically even when conducting an extensive search for subject-specific parameters. A new BCI-based game training paradigm which enables assessment of continuous control performance is also introduced. A range of offline results and online analysis of the new game illustrate the potential for the proposed BCI and the advantages of using the game as a BCI training paradigm. |
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AbstractList | This paper presents an overview of a multistage signal processing framework to tackle the main challenges in continuous control protocols for motor imagery based synchronous and self-paced BCIs. The BCI can be setup rapidly and automatically even when conducting an extensive search for subject-specific parameters. A new BCI-based game training paradigm which enables assessment of continuous control performance is also introduced. A range of offline results and online analysis of the new game illustrate the potential for the proposed BCI and the advantages of using the game as a BCI training paradigm. |
Author | Coyle, D. Garcia, J. Satti, A. R. McGinnity, T. M. |
Author_xml | – sequence: 1 givenname: D. surname: Coyle fullname: Coyle, D. email: dh.coyle@ulster.ac.uk organization: Intell. Syst. Res. Centre, Univ. of Ulster, Derry, UK – sequence: 2 givenname: J. surname: Garcia fullname: Garcia, J. organization: Intell. Syst. Res. Centre, Univ. of Ulster, Derry, UK – sequence: 3 givenname: A. R. surname: Satti fullname: Satti, A. R. organization: Intell. Syst. Res. Centre, Univ. of Ulster, Derry, UK – sequence: 4 givenname: T. M. surname: McGinnity fullname: McGinnity, T. M. organization: Intell. Syst. Res. Centre, Univ. of Ulster, Derry, UK |
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Snippet | This paper presents an overview of a multistage signal processing framework to tackle the main challenges in continuous control protocols for motor imagery... |
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SubjectTerms | BCI EEG Electroencephalography Feature extraction Filtering fuzzing neural network Games motor imagery particle swarm optimisation Smoothing methods Synchronous motors time-series prediction Training |
Title | EEG-based continuous control of a game using a 3 channel motor imagery BCI: BCI game |
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