Explaining multi-threaded task scheduling using tangible user interfaces in higher educational contexts
Endorsing the advantages of computer-based interaction within the educational domain, this study analysis the potential for tangible interactive technology to mitigate the challenges faced by higher educational institutes in explaining abstracted technical concepts. Implemented within a novel within...
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Published in | 2017 IEEE Global Engineering Education Conference (EDUCON) pp. 1383 - 1390 |
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Main Authors | , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.04.2017
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Subjects | |
Online Access | Get full text |
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Summary: | Endorsing the advantages of computer-based interaction within the educational domain, this study analysis the potential for tangible interactive technology to mitigate the challenges faced by higher educational institutes in explaining abstracted technical concepts. Implemented within a novel within the educational domain, this paper evaluates the efficacy of adopting a tangible user interface (TUI) to aid in the conceptual understanding of multi-threaded task scheduling and programming by undergraduate IT students. Making use of physical object representations, a description is provided for the distinctive development of a collaborative system that allows students to interact with and visualize the scheduling of multiple software threads onto a computer processes. The paper quantitatively studies the usefulness of the proposed TUI system with respect to traditional lectures by deploying the system within a university computing degree. Evaluation analysis of the obtained results highlight a significant improvement in the students' abilities to grasp the abstract and complex notions of multi-threading, thus validating the potential of the proposed study. |
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ISSN: | 2165-9567 |
DOI: | 10.1109/EDUCON.2017.7943028 |