Proposal for Gamifying the ISO 29110 Standard: An Interactive Approach to Enhancing Project Management

In this study, we explore the potential proposal for creating a game based on the ISO/IEC 29110 standard to promote interactive and effective project management. The main focus lies in designing an educational gaming experience that encompasses key elements of the standard and provides realistic sce...

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Published in2023 12th International Conference On Software Process Improvement (CIMPS) pp. 18 - 27
Main Authors Belmonte, Isaul Ibarra, Terron, Victor, Saucedo, Ana Paola Rebolloso
Format Conference Proceeding
LanguageEnglish
Spanish
Published IEEE 18.10.2023
Subjects
Online AccessGet full text
DOI10.1109/CIMPS61323.2023.10528841

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Abstract In this study, we explore the potential proposal for creating a game based on the ISO/IEC 29110 standard to promote interactive and effective project management. The main focus lies in designing an educational gaming experience that encompasses key elements of the standard and provides realistic scenarios to tackle common challenges in project management. By incorporating gamification elements such as rewards, levels, and feedback, the game becomes engaging and motivating for players, thus fostering the acquisition of knowledge and skills. Additionally, essential aspects such as planning educational content, evaluating player performance, and considering periodic updates to maintain relevance are addressed. By employing this comprehensive approach, we can harness the power of gaming and technology to facilitate interactive learning and enhance competency in project management, offering a unique and valuable experience to users.
AbstractList In this study, we explore the potential proposal for creating a game based on the ISO/IEC 29110 standard to promote interactive and effective project management. The main focus lies in designing an educational gaming experience that encompasses key elements of the standard and provides realistic scenarios to tackle common challenges in project management. By incorporating gamification elements such as rewards, levels, and feedback, the game becomes engaging and motivating for players, thus fostering the acquisition of knowledge and skills. Additionally, essential aspects such as planning educational content, evaluating player performance, and considering periodic updates to maintain relevance are addressed. By employing this comprehensive approach, we can harness the power of gaming and technology to facilitate interactive learning and enhance competency in project management, offering a unique and valuable experience to users.
Author Belmonte, Isaul Ibarra
Terron, Victor
Saucedo, Ana Paola Rebolloso
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  givenname: Victor
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  givenname: Ana Paola Rebolloso
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  fullname: Saucedo, Ana Paola Rebolloso
  email: arebollosos1700@alumno.ipn.mx
  organization: Instituto Politécnico Nacional,Zacatecas Zacatecas,México
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Snippet In this study, we explore the potential proposal for creating a game based on the ISO/IEC 29110 standard to promote interactive and effective project...
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SubjectTerms Game
Games
Gamification
IEC Standards
Interactive learning
ISO 29110
ISO Standards
Planning
Project management
Proposals
Software
Teaching
Title Proposal for Gamifying the ISO 29110 Standard: An Interactive Approach to Enhancing Project Management
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