Proposal for Gamifying the ISO 29110 Standard: An Interactive Approach to Enhancing Project Management
In this study, we explore the potential proposal for creating a game based on the ISO/IEC 29110 standard to promote interactive and effective project management. The main focus lies in designing an educational gaming experience that encompasses key elements of the standard and provides realistic sce...
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Published in | 2023 12th International Conference On Software Process Improvement (CIMPS) pp. 18 - 27 |
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Main Authors | , , |
Format | Conference Proceeding |
Language | English Spanish |
Published |
IEEE
18.10.2023
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Subjects | |
Online Access | Get full text |
DOI | 10.1109/CIMPS61323.2023.10528841 |
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Abstract | In this study, we explore the potential proposal for creating a game based on the ISO/IEC 29110 standard to promote interactive and effective project management. The main focus lies in designing an educational gaming experience that encompasses key elements of the standard and provides realistic scenarios to tackle common challenges in project management. By incorporating gamification elements such as rewards, levels, and feedback, the game becomes engaging and motivating for players, thus fostering the acquisition of knowledge and skills. Additionally, essential aspects such as planning educational content, evaluating player performance, and considering periodic updates to maintain relevance are addressed. By employing this comprehensive approach, we can harness the power of gaming and technology to facilitate interactive learning and enhance competency in project management, offering a unique and valuable experience to users. |
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AbstractList | In this study, we explore the potential proposal for creating a game based on the ISO/IEC 29110 standard to promote interactive and effective project management. The main focus lies in designing an educational gaming experience that encompasses key elements of the standard and provides realistic scenarios to tackle common challenges in project management. By incorporating gamification elements such as rewards, levels, and feedback, the game becomes engaging and motivating for players, thus fostering the acquisition of knowledge and skills. Additionally, essential aspects such as planning educational content, evaluating player performance, and considering periodic updates to maintain relevance are addressed. By employing this comprehensive approach, we can harness the power of gaming and technology to facilitate interactive learning and enhance competency in project management, offering a unique and valuable experience to users. |
Author | Belmonte, Isaul Ibarra Terron, Victor Saucedo, Ana Paola Rebolloso |
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Snippet | In this study, we explore the potential proposal for creating a game based on the ISO/IEC 29110 standard to promote interactive and effective project... |
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SubjectTerms | Game Games Gamification IEC Standards Interactive learning ISO 29110 ISO Standards Planning Project management Proposals Software Teaching |
Title | Proposal for Gamifying the ISO 29110 Standard: An Interactive Approach to Enhancing Project Management |
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