Adaptive Plot System for Serious Emerging Games based on the Ant Colony Optimization Algorithm
A serious emerging games engine (SEGE) must make explicit the possibility of emergence in a serious game (SG), from the coordinated handling of game plot, adapted to the specific educational context where it is being developed. In previous articles a SEGE based on the ant colony optimization algorit...
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Published in | 2019 XLV Latin American Computing Conference (CLEI) pp. 1 - 10 |
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Main Authors | , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.09.2019
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Subjects | |
Online Access | Get full text |
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Summary: | A serious emerging games engine (SEGE) must make explicit the possibility of emergence in a serious game (SG), from the coordinated handling of game plot, adapted to the specific educational context where it is being developed. In previous articles a SEGE based on the ant colony optimization algorithm (ACO) has been proposed, which allows the initial emergence of a SG. In the present work the adaptive plot system (APS) is specified, which allows the emergence of plot in a serious game emerging (SGE), and is based on an ACO that changes the plot in the game, according to the theme that is being given in a smart classroom SaCI (Salón de Clase Inteligente, for its acronym in Spanish),). The APS performs the management of a set of game plot that may be of interest in a context-educational domain, in such a way to adapt the SGE initially conceived to the subject taught in the SaCI, in order to make the appropriate SGE emerge Pedagogical process in progress. Additionally, this paper analyzes the behavior of APS in a case study, showing very encouraging results as SEGE. |
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DOI: | 10.1109/CLEI47609.2019.235104 |